Messaggio della discussione su
HUD problem using ProximitySensor...
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Subject: Re: HUD problem using ProximitySensor...
From: O.L. <nowh...@invalid.net>
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Date: Thu, 23 Jun 2005 19:56:12 +0200
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bboy vient de nous annoncer :
> O.L. ha scritto:
>> Hello,
>>
>> You could use a HUD or a Layer2D/Layer3D extension node, but it's no more
>> pure VRML ...
>>
>> I had the same problem when I tried to put an object very very close to the
>> "avatar" ...
>
> Thank you for the quick answer! :)
> I don't mind if it's not pure VRML, as long as it solve this crazy problem...
> ;)
> I'll take a look to this extension nodes...just a question: are these working
> with every VRML player ?
> Or are extension implemented only in some viewer ?
I think it will work at least with Cortona, BlaxxunContact, and
BSContact.
> In the mean time I've discovered that it should *also* be a problem that
> deals with the ratio between the dimension of the objects in a scene and the
> distance of these objects from the world center.
> In fact, if you try to add a "scale" field to the main Translation node, and
> set it to let's say 1000, 1000, 1000 the flicker of the hud and of the
> objects will be almost null...
>
> I'll let you know as soon as I discover something else...thanks again for the
> help! :)
:-)
Bye
O.L.
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