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Messaggio della discussione su HUD problem using ProximitySensor...

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Date: Thu, 23 Jun 2005 12:21:22 +0200
From: bboy <thisisantispamb...@uk2.net>
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Subject: Re: HUD problem using ProximitySensor...
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O.L. ha scritto:
> Hello,
> 
> You could use a HUD or a Layer2D/Layer3D extension node, but it's no 
> more pure VRML ...
> 
> I had the same problem when I tried to put an object very very close to 
> the "avatar" ...

Thank you for the quick answer! :)
I don't mind if it's not pure VRML, as long as it solve this crazy 
problem... ;)
I'll take a look to this extension nodes...just a question: are these 
working with every VRML player ?
Or are extension implemented only in some viewer ?

In the mean time I've discovered that it should *also* be a problem that 
deals with the ratio between the dimension of the objects in a scene and 
the distance of these objects from the world center.
In fact, if you try to add a "scale" field to the main Translation node, 
and set it to let's say 1000, 1000, 1000 the flicker of the hud and of 
the objects will be almost null...

I'll let you know as soon as I discover something else...thanks again 
for the help! :)





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