Messaggio della discussione su
HUD problem using ProximitySensor...
Date: Thu, 23 Jun 2005 12:21:22 +0200
From: bboy <thisisantispamb...@uk2.net>
User-Agent: Mozilla Thunderbird 1.0 (Windows/20041206)
X-Accept-Language: it, it-it, en-us, en
MIME-Version: 1.0
Newsgroups: comp.lang.vrml
Subject: Re: HUD problem using ProximitySensor...
References: <42ba7977$1_2@x-privat.org> <mn.bac47d5630949049.18740@invalid.net>
In-Reply-To: <mn.bac47d5630949049.18740@invalid.net>
Content-Type: text/plain; charset=ISO-8859-15; format=flowed
Content-Transfer-Encoding: 7bit
NNTP-Posting-Host: $$_hwdil9xhf1.x-privat.org
Message-ID: <42ba8c04_3@x-privat.org>
Organization: X-Privat NNTP Server - http://www.x-privat.org
Lines: 29
X-Authenticated-User: $$fq-_u6tns1_d
X-Info: More info http://www.x-privat.org/infonews.php
Path: g2news1.google.com!news1.google.com!proxad.net!213.200.89.82.MISMATCH!tiscali!newsfeed1.ip.tiscali.net!news-out.tin.it!news-in.tin.it!area.cu.mi.it!x-privat.org!not-for-mail
O.L. ha scritto:
> Hello,
>
> You could use a HUD or a Layer2D/Layer3D extension node, but it's no
> more pure VRML ...
>
> I had the same problem when I tried to put an object very very close to
> the "avatar" ...
Thank you for the quick answer! :)
I don't mind if it's not pure VRML, as long as it solve this crazy
problem... ;)
I'll take a look to this extension nodes...just a question: are these
working with every VRML player ?
Or are extension implemented only in some viewer ?
In the mean time I've discovered that it should *also* be a problem that
deals with the ratio between the dimension of the objects in a scene and
the distance of these objects from the world center.
In fact, if you try to add a "scale" field to the main Translation node,
and set it to let's say 1000, 1000, 1000 the flicker of the hud and of
the objects will be almost null...
I'll let you know as soon as I discover something else...thanks again
for the help! :)