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comp.lang.vrml |
O.L. ha scritto: > You could use a HUD or a Layer2D/Layer3D extension node, but it's no > I had the same problem when I tried to put an object very very close to In the mean time I've discovered that it should *also* be a problem that I'll let you know as soon as I discover something else...thanks again
> more pure VRML ...
> the "avatar" ...
I don't mind if it's not pure VRML, as long as it solve this crazy
problem... ;)
I'll take a look to this extension nodes...just a question: are these
working with every VRML player ?
Or are extension implemented only in some viewer ?
deals with the ratio between the dimension of the objects in a scene and
the distance of these objects from the world center.
In fact, if you try to add a "scale" field to the main Translation node,
and set it to let's say 1000, 1000, 1000 the flicker of the hud and of
the objects will be almost null...
for the help! :)